Acquiring Cars Blueprints
New cars are acquired by collecting a set of Blueprints. You can see your Blueprint collection in the Garage. When you have some of the Blueprints required, the car’s silhouette will fill in with light blue and show the number remaining to complete the set. Once you have a full set of Blueprints, the car’s image turns orange, and you can build the new car by tapping the image.
The Blueprint finder is used to display and enter events where the Blueprint drops. It is indicated by a magnifying glass icon. You can access the blueprint finder by tapping a car’s image or silhouette, or the magnifying glass icon for cars you’ve already built. Locked events are also shown in the list. Blueprints are won by completing races and in crates from the Loading Docks.
Once a car is built, collect additional Blueprints to Stage Up. Stage Up increases quality, boosts performance rating and allows higher quality parts to be fitted. The number of required blueprints increases by stage and differs from car to car. Staging Up a car is free.
Performance Rating PR
The Performance Rating (PR) is used to compare cars in terms of how powerful they are. The higher a PR, the faster a car can reach the finish line. Note that PR is simply a comparison metric and players with skill can beat competitors with a higher PR by steering well and more effectively using Nitro and Drift.
Parts are organised by Part Type, Class, and Rarity.
Each car is made up of the performance parts: Engine, Turbo, Gearbox, Tires, ECU and Nitro.
These parts contribute to 1 of 3 stats: Top Speed, Acceleration or Nitro. These stats are then calculated to give an overall Performance Rating (PR).
Each performance part belongs to a class: Street, Classic Sport, Muscle, Sport, Super and Hyper.
Parts can only be fitted to their corresponding class. Class is indicated on the part with an icon in the bottom left corner.
There are 5 Rarities: Common, Uncommon, Rare, Epic and Legendary.
Rarity is displayed as the background colour of the part. Higher rarity parts can be rebuilt more times. (See rebuilding for more information).
Parts can be found throughout the main campaign, crates and other events.
Once all the materials for a performance part have been collected and installed the player is then able to rebuild the part. Rebuilding costs cash.
The number of stars on the part indicates the number of times the part can be rebuilt. Once a part has been rebuilt that number of times it can no longer be worked on or improved. A new rarer part is required to continue any improvements.
A part’s stars must be less than or equal to that car’s star quality. If a part’s stars are greater than the car’s you won’t be able to equip that part to the car. To equip the higher star part you’ll need to stage up the car to a higher star quality. (See Stage up for more details)
Swapping a Part
Select a performance part equipped to a car. Tap on it again to display other parts that can be swapped in place of the current part.
Swapping out a part presents two options: keep the part you’re swapping out for a small fee, or sell it.
Performance Parts are made up of Materials. Each part has a recipe that is a list of required Materials.
Like Performance parts, Materials also have a rarity that is represented by a color-coded background.
Materials can be found by completing events and opening crates. Rarer materials are harder to find.
Performance Parts have different material requirements. Some Materials are generic and can be applied to a wide variety of parts. Other Materials are more specialised to a limited range of Performance Parts.
Recipes are made up of a variety of Materials. Each material that is installed helps contribute to the performance part’s stats. Each time a Material is fitted there is a cash cost.
Once all materials have been installed the part can then be rebuilt.
If you are missing a material in your recipe, you can select the missing material and see a list of locations to find that material.
Selecting a potential material location will quick jump you to the event where you can earn that material.
The speed stat determines how fast a car can travel when it reaches its Top Speed. This is displayed on the tachometer while in events. You will want to use a car with a high Top Speed in longer races, especially when paired with a straighter track. Parts that affect Speed:
Acceleration determines how quickly a car reaches its top speed. This is most noticeable at the beginning of an event. You will want to use a car with a high Acceleration on shorter races and more twisty tracks. Parts that affect Acceleration:
Nitro gives you a brief speed increase when used in events. As Nitro is improved it lasts longer and gives more of a speed boost. You will want to use a car with high Nitro in events with a lot of jumps or tracks with good drift potential. Parts that affect Nitro: